educ-310 position paper

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EDUC-310-01..................................................................................................... Tyler Pham 02/08/2018......................................................................................................Position Paper Pokémon Go in the Classroom: When Augmented Reality Is Effectively Used I have always been a fan of Pokémon and its games, which is why I was excited when Pokémon Go was launched. It is an augmented reality game where p
  EDUC-310-01..................................................................................................... Tyler Pham   02/08/2018......................................................................................................Position Paper    Pokémon Go in the Classroom: When Augmented Reality Is Effectively Used   I have always been a fan of Pokémon and its games, which is why I was excited when Pokémon Go was launched. It is an augmented reality game where players can catch Pokémon in real world. Since its release, it has become incredibly popular worldwide and  been increasingly used as an educational tool in classroom. In my opinion, Pokémon Go is definitely worth a try for teachers who want to incorporate advanced technology into their lessons because of its limitless opportunities as a teaching apparatus and benefits in improving students’ cognitive performance.   Pokémon Go has been a cultural phenomenon since its release, and innovative educators have not passed up the opportunity to explore its uses in classrooms. According to the article “14 ways to bring Pokémon Go to school” on the ISTE website, Pokémon Go can  be used in numerous ways to promote learning, from taking students on a Pokémon field trip to teaching students to collaborate with one another. What I found on this article that can be applied to my content area is teaching vocabulary through Pokémon Go. I can take students on a field trip and teach them words on nature and environment while showing them how they relate to the game. Students can have fun playing with augmented reality while learning useful vocabulary. I can also use Pokémon Go to teach many useful skills to students, such as collaboration, data collection and research skills. Students can form teams to compete with each other, and simultaneously learn how to collect data and research on how to find certain Pokémon types based on the weather and geographical characteristics.   Studies have also shown Pokémon Go to have a positive effect on students’ cognitive  performance. The article “Effect of augmented reality game Pokémon GO on cognitive  performance and emotional intelligence in adolescent young” demonstrates findings from a  recent study of Pokémon Go’s effects on Spanish teenagers’ cognitive performance and emotional behavior after 8 weeks of exposure to the game. The study has found out that adolescents, after having spent 8 weeks playing Pokémon Go, show improvement in their attention and concentration, and better capacity to socialize with their peers. They are also happier and more willing to go outside and engage in physical activities. These positive outcomes prove Pokémon Go as a valid tool for teachers to improve students’ engagement. However, one precaution with Pokémon Go is its concern for safety and accidental crimes. Because the game requires walking outdoor, students may hurt themselves and get involved in accidents if they are too absorbed in it and become unaware of their surrounding. Furthermore, they may commit involuntary misdemeanors if they wander int o someone’s house or other private properties. Therefore, teachers need to instruct students on the game’s  possible hazards and how to engage in the game safely. All in all, Pokémon Go is an engaging, entertaining and useful tool for teachers if they want to include technology and physical interaction into their curriculum. Students will  benefit tremendously from it, both in their content areas and their psychological development. Pokémon is not just a video game; it is also becoming a part of classroom technology, one that teachers and students are going to enjoy.  Works Cited: La Flamme, Art. Gauthier, Josh. “ 14 ways to bring Pokemon Go to school”. ISTE.org. July 7 2016. Web. Ruiz-Ariza, Alberto, et al. Effect of Augmented Reality Game Pokémon GO on Cognitive Performance and Emotional Intelligence in Adolescent Young. Computers & Education, vol. 116, Jan. 2018, pp. 49-63. EBSCOhost, doi:10.1016/j.compedu.2017.09.002.  
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